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V2Fun

Product information, use cases, and access for V2Fun.

AI imagesAI designImage editing3D & spatial designSee official site
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VerifiedSeptember 7, 2026

DevPrice organizes public information and does not sell V2Fun subscriptions. Prices and availability are determined by V2Fun.

What is V2Fun?

V2Fun is an AI 3D content creation platform from Vertex Lab. It can turn text descriptions or reference images into 3D models, characters, game assets, and animation content, while bringing image generation, 3D modeling, rigging, materials, and animation into a connected browser workflow.

Users can begin with a description of a subject, style, pose, and viewpoint, or upload a reference image, including multi-view references for more structured modeling work. The platform is aimed at game developers, 3D designers, animation and short-form video creators, original-character artists, and people exploring 3D-printable designs, including users who do not have formal modeling experience.

Key features of V2Fun

  • Text and Image to 3D

    V2Fun accepts text descriptions or reference images and turns them into 3D assets such as characters, props, and scene elements. This is useful for exploring concepts and moving from an initial idea toward an asset that can be refined or used in a larger project.

  • Connected Creation Workflow

    The platform connects AI image generation, 3D modeling, automatic rigging, PBR material generation, and 3D animation in one workflow. This gives creators a continuous path from visual reference and modeling to preparing an animated asset.

  • Rigging and Animation

    Automatic rigging can create a skeleton for a static humanoid character and allows bone nodes to be adjusted when needed. The animation tools can apply motion content or imported motion files to help turn a model into an animated character.

  • Materials and Motion Capture

    V2Fun can generate PBR material maps for changing a model’s surface appearance, and its video motion-capture feature can extract human movement from ordinary monocular video. The captured motion can then be used to drive a custom 3D character without requiring dedicated motion-capture equipment.